Each one of the articles listed below contains source-code you can purchase, from the basics of a physics engine, throught client-server remote procedure calling to full games ready for assets and levels.
Full games
How to make a Facebook social game - Hi and welcome back to my blog! This time I’m going to talk about the process of making a very basic social game as a Facebook app. It’s my hope that if you know how to make a Flash game … Continue reading
How to make a multi-player game – part 2 - Hello and welcome back to my blog! This is part 2 in the series where I talk about making a multi-player game. Last time we built a TCP socket server in node.js and we’re able to send and receive complex … Continue reading
How to make a multi-player game – part 1 - Hello and welcome back to my blog! Its been a while since my last post, this is because I’ve been working on a multi-player game, called mmoAsteroids which you can play by clicking on the icon on the side-bar. This … Continue reading
How to make a 2d Platform Game – part 1 - Hello, and welcome back to my blog! Its been a long time coming, but finally I’ve managed to get some time to work on the blog again… In this first instalment of a series blog articles, I’m going to be … Continue reading
How to make Angry Birds – part 2 - Hello and welcome back to my blog! This is the 2nd part of my series on how to make a game like Angry Birds by Rovio - and its been a while coming… You can read the first part here. … Continue reading
Asset packs
Composing in-game music – retro style - Hello, and welcome back to my blog! Its time for another guest post – I commissioned this one after a very long search to find an artist talented enough and with the right skill-set for composing in game music in … Continue reading
Designing a retro pixel-art tile-set - Hello and welcome back to my blog! This time something a little different – I commissioned a guest post about designing a tile-set from a studio who specialise in pixel-art. After searching long and hard to find exactly the right … Continue reading
Physics / Collision detection
Collision detection for dummies - Hello and welcome back to my blog! This article is a kind of companion article to Physics engines for dummies and talks about the act of actually detecting a collision between two shapes. This article assumes the reader has a … Continue reading
Physics engines for dummies - Hello and welcome back to my blog! This time i’m going to talk about the basic components that make up a physics engine and how to put them together; this tutorial is aimed at programmers who have a basic grasp … Continue reading
Speculative Contacts – a continuous collision engine approach - Hello and welcome back to my blog… Today i’m going to talk about a continuous collision detection technique called Speculative Contacts which has been employed in games such as Little Big Planet PS3 and PSP versions. First of all we need to answer … Continue reading
Client-server RPC
Client->server communication using json, silverlight and php - Hi and welcome back to my blog! This time i’m going to talk about some of the technology we created for our game PuzzleShare; the client->server communication system. The system we created uses silverlight on the client, but the code … Continue reading
Isometric
Isometric coordinate systems – the modern way - Hello and welcome back to my blog! This time i’m going to cover a subject aimed at beginners setting out trying to make a simple isometric 2d, grid based game. The reason i thought this would be of use is … Continue reading
Multi-player games
How to make a multi-player game – part 1 - Hello and welcome back to my blog! Its been a while since my last post, this is because I’ve been working on a multi-player game, called mmoAsteroids which you can play by clicking on the icon on the side-bar. This … Continue reading



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