Category Archives: AS3

How to make a Facebook social game

Hi and welcome back to my blog! This time I’m going to talk about the process of making a very basic social game as a Facebook app. It’s my hope that if you know how to make a Flash game … Continue reading

Posted in AS3, Business, Full games, Micro-transactions, Server side | Tagged , , , , | 5 Comments

How to make a multi-player game – part 2

Hello and welcome back to my blog! This is part 2 in the series where I talk about making a multi-player game. Last time we built a TCP socket server in node.js and we’re able to send and receive complex … Continue reading

Posted in AS3, JSON, Multi-player, Server side, Technical | Tagged , , , , , | 9 Comments

Fixing security sandbox violation in Flash AS3

Hello and welcome back to my blog! This time I wanted to talk about the dreaded Security sandbox violation error which Flash will sometimes throw at you when you’re working with external websites, or sockets, or file access across local/web. … Continue reading

Posted in AS3, Server side, Technical | Tagged , , , | 2 Comments

How to make a multi-player game – part 1

Hello and welcome back to my blog! Its been a while since my last post, this is because I’ve been working on a multi-player game, called mmoAsteroids which you can play by clicking on the icon on the side-bar. This … Continue reading

Posted in AS3, Beginner, JSON, Multi-player, Server side, Technical | Tagged , , , , , | 8 Comments

Flash portals and version control

Hello and welcome back to my blog! This article is about version control when releasing a game onto the various Flash portals. Portals A portal is a web-site which concentrates on hosting a large quantity of Flash games. The prolific … Continue reading

Posted in AS3, Business, Portals, Promotion, Server side | Tagged , , , , | 1 Comment

Implementing a wrap-around world

Hello and welcome back to my blog! This time I’m going to be talking about something related to the game I’m currently working on, which is a little asteroids style MMO: a wrap-around world. This was necessary because the asteroids … Continue reading

Posted in AS3, Geometry, Graphics, Technical | Tagged , , , | 5 Comments

The physics of rolling

Hello and welcome back to my blog! This time I’m going to talk about the physics behind simulating a rolling circle, Super Monkey Ball style but in 2d. The key The key to making this work is understanding how we … Continue reading

Posted in AS3, Circles, Collision Detection, Geometry, Physics, Technical | Tagged , , , , , | 11 Comments