Category Archives: Polygons
2D polygonal collision-detection and internal edges
Hi and welcome back to my blog! I wanted to share something I’ve recently discovered about the heinous problem of internal edges in 2D polygonal collision detection. It’s not a full-solution, but maybe it will give some other programmers an … Continue reading
Posted in Collision Detection, Geometry, Polygons, Technical
Tagged collision detection, game developement, physics, simulation
11 Comments
Fun with convex polygons
Hello and welcome back to my blog! I wanted to talk about a couple of elegant ways of working with polygons that I’ve used over the years. Simple convex polygon area I’ve seen a lot of people go through and … Continue reading
Posted in AS3, Geometry, Graphics, Polygons, Technical
Tagged collision detection, physics, polygon, programming, routine, simulation, tutorial
12 Comments



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