Graphics – Wildbunny

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

Graphics

/Graphics

Implementing a wrap-around world

By | April 13th, 2012|Categories: AS3, Geometry, Graphics, Technical|Tags: , , , |

Hello and welcome back to my blog! This time I'm going to be talking about something related to the game I'm currently working on, which is a little asteroids style MMO: a wrap-around world. This was necessary because the asteroids world I'd made was infinite in every direction, which meant finding other players could quickly get [...]

Fun with convex polygons

By | March 29th, 2012|Categories: AS3, Geometry, Graphics, Polygons, Technical|Tags: , , , , , , |

Hello and welcome back to my blog! I wanted to talk about a couple of elegant ways of working with polygons that I've used over the years. Simple convex polygon area I've seen a lot of people go through and calculate the area of a polygon by breaking it up into separate triangles, carefully calculating the [...]

Designing a retro pixel-art tile-set

By | March 1st, 2012|Categories: AS3, Graphics, Platform game, Stencyl, Technical|Tags: , , , , , |

Hello and welcome back to my blog! This time something a little different - I commissioned a guest post about designing a tile-set from a studio who specialise in pixel-art. After searching long and hard to find exactly the right style I was after I settled on a company from Poland called Blackmoon design. Check out [...]

How to make Angry Birds – part 2

By | June 7th, 2011|Categories: AS3, Collision Detection, Graphics, Making angry birds, Physics, Technical|Tags: , , , , , |

Hello and welcome back to my blog! This is the 2nd part of my series on how to make a game like Angry Birds by Rovio - and its been a while coming... You can read the first part here. The Game Ok, so here is the game so far; there are three demo levels to [...]

Physics engines for dummies

By | April 6th, 2011|Categories: AS3, Beginner, Collision Detection, Geometry, Graphics, Physics, Technical|Tags: , , , , , , , |

Hello and welcome back to my blog! This time i'm going to talk about the basic components that make up a physics engine and how to put them together; this tutorial is aimed at programmers who have a basic grasp of maths and geometry but would like to step into the world of simulation. It is [...]

Isometric coordinate systems – the modern way

By | March 27th, 2011|Categories: AS3, Geometry, Graphics, Technical|

Hello and welcome back to my blog! This time i'm going to cover a subject aimed at beginners setting out trying to make a simple isometric 2d, grid based game. The reason i thought this would be of use is because i've not seen isometric coordinate systems described this way before, and i thought it was [...]

2d isometric land – breaking out of the grid update

By | March 18th, 2011|Categories: Collision Detection, Graphics, Physics, Silverlight, Technical|

Welcome back to my blog :) Ok, so i've realised i was a fool; i totally overcomplicated what you actually need to do in order to collide with a landscape composed of overlapping circles in part 1 and part 2. An email from Andre, the programmer on the gloriously pretty bunnibunni set me on the right [...]