Category Archives: Graphics
Implementing a wrap-around world
Hello and welcome back to my blog! This time I’m going to be talking about something related to the game I’m currently working on, which is a little asteroids style MMO: a wrap-around world. This was necessary because the asteroids … Continue reading
Fun with convex polygons
Hello and welcome back to my blog! I wanted to talk about a couple of elegant ways of working with polygons that I’ve used over the years. Simple convex polygon area I’ve seen a lot of people go through and … Continue reading
Designing a retro pixel-art tile-set
Hello and welcome back to my blog! This time something a little different – I commissioned a guest post about designing a tile-set from a studio who specialise in pixel-art. After searching long and hard to find exactly the right … Continue reading
How to make Angry Birds – part 2
Hello and welcome back to my blog! This is the 2nd part of my series on how to make a game like Angry Birds by Rovio – and its been a while coming… You can read the first part here. … Continue reading
Physics engines for dummies
Hello and welcome back to my blog! This time i’m going to talk about the basic components that make up a physics engine and how to put them together; this tutorial is aimed at programmers who have a basic grasp … Continue reading
Isometric coordinate systems – the modern way
Hello and welcome back to my blog! This time i’m going to cover a subject aimed at beginners setting out trying to make a simple isometric 2d, grid based game. The reason i thought this would be of use is … Continue reading
2d isometric land – breaking out of the grid update
Welcome back to my blog Ok, so i’ve realised i was a fool; i totally overcomplicated what you actually need to do in order to collide with a landscape composed of overlapping circles in part 1 and part 2. An … Continue reading



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