Category Archives: Platform game
2D polygonal collision-detection and internal edges
Hi and welcome back to my blog! I wanted to share something I’ve recently discovered about the heinous problem of internal edges in 2D polygonal collision detection. It’s not a full-solution, but maybe it will give some other programmers an … Continue reading
Composing in-game music – retro style
Hello, and welcome back to my blog! Its time for another guest post – I commissioned this one after a very long search to find an artist talented enough and with the right skill-set for composing in game music in … Continue reading
The physics of rolling
Hello and welcome back to my blog! This time I’m going to talk about the physics behind simulating a rolling circle, Super Monkey Ball style but in 2d. The key The key to making this work is understanding how we … Continue reading
Designing a retro pixel-art tile-set
Hello and welcome back to my blog! This time something a little different – I commissioned a guest post about designing a tile-set from a studio who specialise in pixel-art. After searching long and hard to find exactly the right … Continue reading
How to make a 2d Platform Game – part 3 ladders and AI
Hello and welcome back to my blog! This is part 3 in a series of articles where I talk about how to go about making a 2d platform game like this one: Click the game to give it focus… Apologies … Continue reading
How to make a 2d platform game – part 2 collision detection
Hello and welcome back to my blog! In this series of articles, I’m talking about the technology behind a platform game. If you missed part 1 you can check it out here. The language is actionscript 3.0, but the techniques … Continue reading
How to make a 2d Platform Game – part 1
Hello, and welcome back to my blog! Its been a long time coming, but finally I’ve managed to get some time to work on the blog again… In this first instalment of a series blog articles, I’m going to be … Continue reading



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