2d isometric land – breaking out of the grid update

By | March 18th, 2011|Categories: Collision Detection, Graphics, Physics, Silverlight, Technical|

Welcome back to my blog :) Ok, so i've realised i was a fool; i totally overcomplicated what you actually need to do in order to collide with a landscape composed of overlapping circles in part 1 and part 2. An email from Andre, the programmer on the gloriously pretty bunnibunni set me on the right [...]