Category Archives: Silverlight

Client->server communication using json, silverlight and php

Hi and welcome back to my blog! This time i’m going to talk about some of the technology we created for our game PuzzleShare; the client->server communication system. The system we created uses silverlight on the client, but the code … Continue reading

Posted in JSON, Server side, Silverlight, Technical | Tagged , , , , , , | 17 Comments

Speculative Contacts – a continuous collision engine approach

Hello and welcome back to my blog… Today i’m going to talk about a continuous collision detection technique called Speculative Contacts which has been employed in games such as Little Big Planet PS3 and PSP versions. First of all we need to answer … Continue reading

Posted in Collision Detection, Physics, Silverlight, Technical | Tagged , , , | 173 Comments

2d isometric land – breaking out of the grid update

Welcome back to my blog Ok, so i’ve realised i was a fool; i totally overcomplicated what you actually need to do in order to collide with a landscape composed of overlapping circles in part 1 and part 2. An … Continue reading

Posted in Collision Detection, Graphics, Physics, Silverlight, Technical | 2 Comments

2d Isometric land – breaking out of the grid part 2

Welcome back! In my last post i covered how to find the distance from a point to a circular arc-length, and how to computer intersection point, normal and penetration distance (assuming a circular collision shape). This time i’m going to … Continue reading

Posted in Geometry, Graphics, Physics, Silverlight, Technical | 8 Comments

2d Isometric land – breaking out of the grid

Hello and welcome to Wildbunny blog! In this first instalment i’m going to talk about bringing some simple technology to isometric 2d games to help them break out of the regular grid look which afflicts so many 2d games today,  on … Continue reading

Posted in Geometry, Graphics, Physics, Silverlight, Technical | 12 Comments