Category Archives: Silverlight
Client->server communication using json, silverlight and php
Hi and welcome back to my blog! This time i’m going to talk about some of the technology we created for our game PuzzleShare; the client->server communication system. The system we created uses silverlight on the client, but the code … Continue reading
Speculative Contacts – a continuous collision engine approach
Hello and welcome back to my blog… Today i’m going to talk about a continuous collision detection technique called Speculative Contacts which has been employed in games such as Little Big Planet PS3 and PSP versions. First of all we need to answer … Continue reading
2d isometric land – breaking out of the grid update
Welcome back to my blog Ok, so i’ve realised i was a fool; i totally overcomplicated what you actually need to do in order to collide with a landscape composed of overlapping circles in part 1 and part 2. An … Continue reading
2d Isometric land – breaking out of the grid part 2
Welcome back! In my last post i covered how to find the distance from a point to a circular arc-length, and how to computer intersection point, normal and penetration distance (assuming a circular collision shape). This time i’m going to … Continue reading
2d Isometric land – breaking out of the grid
Hello and welcome to Wildbunny blog! In this first instalment i’m going to talk about bringing some simple technology to isometric 2d games to help them break out of the regular grid look which afflicts so many 2d games today, on … Continue reading



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