Category Archives: Technical
How to make a multi-player game – part 2
Hello and welcome back to my blog! This is part 2 in the series where I talk about making a multi-player game. Last time we built a TCP socket server in node.js and we’re able to send and receive complex … Continue reading
Understanding binary
Hello and welcome back to my blog! In a kind of follow up to 10 steps to becoming a better programmer, this time I wanted to write about binary and binary operations, because I’ve been rather surprised by the number … Continue reading
Fixing security sandbox violation in Flash AS3
Hello and welcome back to my blog! This time I wanted to talk about the dreaded Security sandbox violation error which Flash will sometimes throw at you when you’re working with external websites, or sockets, or file access across local/web. … Continue reading
10 steps to becoming a better programmer
Hi and welcome back to my blog! I wanted to cover 10 of the things I’ve learned over the years being a professional programmer that really helped me improve the quality of my code and my overall productivity. 1. Never … Continue reading
2D polygonal collision-detection and internal edges
Hi and welcome back to my blog! I wanted to share something I’ve recently discovered about the heinous problem of internal edges in 2D polygonal collision detection. It’s not a full-solution, but maybe it will give some other programmers an … Continue reading
How to make a multi-player game – part 1
Hello and welcome back to my blog! Its been a while since my last post, this is because I’ve been working on a multi-player game, called mmoAsteroids which you can play by clicking on the icon on the side-bar. This … Continue reading
Composing in-game music – retro style
Hello, and welcome back to my blog! Its time for another guest post – I commissioned this one after a very long search to find an artist talented enough and with the right skill-set for composing in game music in … Continue reading



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