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	<title>Paul&#039;s blog@Wildbunny</title>
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	<link>http://www.wildbunny.co.uk/blog</link>
	<description>Knowledge centre for game development</description>
	<lastBuildDate>Wed, 17 Apr 2013 15:10:32 +0000</lastBuildDate>
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		<title>Algorithmic trading for dummies &#8211; part 2</title>
		<link>http://www.wildbunny.co.uk/blog/2013/04/17/algorithmic-trading-for-dummies-part-2/</link>
		<comments>http://www.wildbunny.co.uk/blog/2013/04/17/algorithmic-trading-for-dummies-part-2/#comments</comments>
		<pubDate>Wed, 17 Apr 2013 15:10:32 +0000</pubDate>
		<dc:creator>Paul Firth</dc:creator>
				<category><![CDATA[Algorithmic trading]]></category>
		<category><![CDATA[Finance]]></category>
		<category><![CDATA[algo]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[finance]]></category>
		<category><![CDATA[MetaTrader]]></category>
		<category><![CDATA[MQL4]]></category>
		<category><![CDATA[MT4]]></category>
		<category><![CDATA[trading algorithm]]></category>

		<guid isPermaLink="false">http://www.wildbunny.co.uk/blog/?p=2125</guid>
		<description><![CDATA[Hi and welcome back to my blog! This is a follow up to my previous article which introduced some of the basic concepts in trading and how they related to MetaTrader 4, which I&#8217;ll be using in this series of &#8230; <a href="http://www.wildbunny.co.uk/blog/2013/04/17/algorithmic-trading-for-dummies-part-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.wildbunny.co.uk/blog/2013/04/17/algorithmic-trading-for-dummies-part-2/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Algorithmic trading for dummies</title>
		<link>http://www.wildbunny.co.uk/blog/2013/03/15/algorithmic-trading-for-dummies/</link>
		<comments>http://www.wildbunny.co.uk/blog/2013/03/15/algorithmic-trading-for-dummies/#comments</comments>
		<pubDate>Fri, 15 Mar 2013 17:38:50 +0000</pubDate>
		<dc:creator>Paul Firth</dc:creator>
				<category><![CDATA[Algorithmic trading]]></category>
		<category><![CDATA[Finance]]></category>
		<category><![CDATA[algo]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Expert Advisor]]></category>
		<category><![CDATA[finance]]></category>
		<category><![CDATA[forex]]></category>
		<category><![CDATA[MetaTrader]]></category>
		<category><![CDATA[trading algorithm]]></category>

		<guid isPermaLink="false">http://www.wildbunny.co.uk/blog/?p=2074</guid>
		<description><![CDATA[Hi guys, I&#8217;m back with something completely different for this article! This one is about algorithmic trading; as in writing a trading algorithm which will automatically make trades on your behalf on currency exchange markets. Why algorithmic trading? &#8220;This is &#8230; <a href="http://www.wildbunny.co.uk/blog/2013/03/15/algorithmic-trading-for-dummies/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.wildbunny.co.uk/blog/2013/03/15/algorithmic-trading-for-dummies/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>How to make a Facebook social game</title>
		<link>http://www.wildbunny.co.uk/blog/2012/11/30/how-to-make-a-facebook-social-game/</link>
		<comments>http://www.wildbunny.co.uk/blog/2012/11/30/how-to-make-a-facebook-social-game/#comments</comments>
		<pubDate>Fri, 30 Nov 2012 10:33:34 +0000</pubDate>
		<dc:creator>Paul Firth</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Full games]]></category>
		<category><![CDATA[Micro-transactions]]></category>
		<category><![CDATA[Server side]]></category>
		<category><![CDATA[adobe flash]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[game developement]]></category>
		<category><![CDATA[server]]></category>

		<guid isPermaLink="false">http://www.wildbunny.co.uk/blog/?p=2016</guid>
		<description><![CDATA[Hi and welcome back to my blog! This time I&#8217;m going to talk about the process of making a very basic social game as a Facebook app. It&#8217;s my hope that if you know how to make a Flash game &#8230; <a href="http://www.wildbunny.co.uk/blog/2012/11/30/how-to-make-a-facebook-social-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.wildbunny.co.uk/blog/2012/11/30/how-to-make-a-facebook-social-game/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>How to make a multi-player game – part 2</title>
		<link>http://www.wildbunny.co.uk/blog/2012/11/20/how-to-make-a-multi-player-game-part-2/</link>
		<comments>http://www.wildbunny.co.uk/blog/2012/11/20/how-to-make-a-multi-player-game-part-2/#comments</comments>
		<pubDate>Tue, 20 Nov 2012 14:59:51 +0000</pubDate>
		<dc:creator>Paul Firth</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[JSON]]></category>
		<category><![CDATA[Multi-player]]></category>
		<category><![CDATA[Server side]]></category>
		<category><![CDATA[Technical]]></category>
		<category><![CDATA[adobe flash]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[game developement]]></category>
		<category><![CDATA[json]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.wildbunny.co.uk/blog/?p=1932</guid>
		<description><![CDATA[Hello and welcome back to my blog! This is part 2 in the series where I talk about making a multi-player game. Last time we built a TCP socket server in node.js and we&#8217;re able to send and receive complex &#8230; <a href="http://www.wildbunny.co.uk/blog/2012/11/20/how-to-make-a-multi-player-game-part-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.wildbunny.co.uk/blog/2012/11/20/how-to-make-a-multi-player-game-part-2/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Understanding binary</title>
		<link>http://www.wildbunny.co.uk/blog/2012/11/07/understanding-binary/</link>
		<comments>http://www.wildbunny.co.uk/blog/2012/11/07/understanding-binary/#comments</comments>
		<pubDate>Wed, 07 Nov 2012 15:12:01 +0000</pubDate>
		<dc:creator>Paul Firth</dc:creator>
				<category><![CDATA[Self improvement]]></category>
		<category><![CDATA[Technical]]></category>
		<category><![CDATA[beginner]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.wildbunny.co.uk/blog/?p=1846</guid>
		<description><![CDATA[Hello and welcome back to my blog! In a kind of follow up to 10 steps to becoming a better programmer, this time I wanted to write about binary and binary operations, because I&#8217;ve been rather surprised by the number &#8230; <a href="http://www.wildbunny.co.uk/blog/2012/11/07/understanding-binary/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Fixing security sandbox violation in Flash AS3</title>
		<link>http://www.wildbunny.co.uk/blog/2012/11/05/fixing-security-sandbox-violation-in-flash-as3/</link>
		<comments>http://www.wildbunny.co.uk/blog/2012/11/05/fixing-security-sandbox-violation-in-flash-as3/#comments</comments>
		<pubDate>Mon, 05 Nov 2012 16:34:14 +0000</pubDate>
		<dc:creator>Paul Firth</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Server side]]></category>
		<category><![CDATA[Technical]]></category>
		<category><![CDATA[adobe flash]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[rpc]]></category>
		<category><![CDATA[server]]></category>

		<guid isPermaLink="false">http://www.wildbunny.co.uk/blog/?p=1815</guid>
		<description><![CDATA[Hello and welcome back to my blog! This time I wanted to talk about the dreaded Security sandbox violation error which Flash will sometimes throw at you when you&#8217;re working with external websites, or sockets, or file access across local/web. &#8230; <a href="http://www.wildbunny.co.uk/blog/2012/11/05/fixing-security-sandbox-violation-in-flash-as3/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.wildbunny.co.uk/blog/2012/11/05/fixing-security-sandbox-violation-in-flash-as3/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>10 steps to becoming a better programmer</title>
		<link>http://www.wildbunny.co.uk/blog/2012/11/01/10-steps-to-becoming-a-better-programmer/</link>
		<comments>http://www.wildbunny.co.uk/blog/2012/11/01/10-steps-to-becoming-a-better-programmer/#comments</comments>
		<pubDate>Thu, 01 Nov 2012 17:53:44 +0000</pubDate>
		<dc:creator>Paul Firth</dc:creator>
				<category><![CDATA[Self improvement]]></category>
		<category><![CDATA[Technical]]></category>
		<category><![CDATA[improvement]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.wildbunny.co.uk/blog/?p=1807</guid>
		<description><![CDATA[Hi and welcome back to my blog! I wanted to cover 10 of the things I&#8217;ve learned over the years being a professional programmer that really helped me improve the quality of my code and my overall productivity. 1. Never &#8230; <a href="http://www.wildbunny.co.uk/blog/2012/11/01/10-steps-to-becoming-a-better-programmer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.wildbunny.co.uk/blog/2012/11/01/10-steps-to-becoming-a-better-programmer/feed/</wfw:commentRss>
		<slash:comments>30</slash:comments>
		</item>
		<item>
		<title>2D polygonal collision-detection and internal edges</title>
		<link>http://www.wildbunny.co.uk/blog/2012/10/31/2d-polygonal-collision-detection-and-internal-edges/</link>
		<comments>http://www.wildbunny.co.uk/blog/2012/10/31/2d-polygonal-collision-detection-and-internal-edges/#comments</comments>
		<pubDate>Wed, 31 Oct 2012 15:27:44 +0000</pubDate>
		<dc:creator>Paul Firth</dc:creator>
				<category><![CDATA[Collision Detection]]></category>
		<category><![CDATA[Geometry]]></category>
		<category><![CDATA[Polygons]]></category>
		<category><![CDATA[Technical]]></category>
		<category><![CDATA[collision detection]]></category>
		<category><![CDATA[game developement]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://www.wildbunny.co.uk/blog/?p=1778</guid>
		<description><![CDATA[Hi and welcome back to my blog! I wanted to share something I&#8217;ve recently discovered about the heinous problem of internal edges in 2D polygonal collision detection. It&#8217;s not a full-solution, but maybe it will give some other programmers an &#8230; <a href="http://www.wildbunny.co.uk/blog/2012/10/31/2d-polygonal-collision-detection-and-internal-edges/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.wildbunny.co.uk/blog/2012/10/31/2d-polygonal-collision-detection-and-internal-edges/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>How to make a multi-player game &#8211; part 1</title>
		<link>http://www.wildbunny.co.uk/blog/2012/10/09/how-to-make-a-multi-player-game-part-1/</link>
		<comments>http://www.wildbunny.co.uk/blog/2012/10/09/how-to-make-a-multi-player-game-part-1/#comments</comments>
		<pubDate>Tue, 09 Oct 2012 21:01:59 +0000</pubDate>
		<dc:creator>Paul Firth</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[JSON]]></category>
		<category><![CDATA[Multi-player]]></category>
		<category><![CDATA[Server side]]></category>
		<category><![CDATA[Technical]]></category>
		<category><![CDATA[adobe flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game developement]]></category>
		<category><![CDATA[multi-player]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.wildbunny.co.uk/blog/?p=1709</guid>
		<description><![CDATA[Hello and welcome back to my blog! Its been a while since my last post, this is because I&#8217;ve been working on a multi-player game, called mmoAsteroids which you can play by clicking on the icon on the side-bar. This &#8230; <a href="http://www.wildbunny.co.uk/blog/2012/10/09/how-to-make-a-multi-player-game-part-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.wildbunny.co.uk/blog/2012/10/09/how-to-make-a-multi-player-game-part-1/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Flash portals and version control</title>
		<link>http://www.wildbunny.co.uk/blog/2012/06/13/flash-portals-and-version-control/</link>
		<comments>http://www.wildbunny.co.uk/blog/2012/06/13/flash-portals-and-version-control/#comments</comments>
		<pubDate>Wed, 13 Jun 2012 11:43:31 +0000</pubDate>
		<dc:creator>Paul Firth</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Portals]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[Server side]]></category>
		<category><![CDATA[adobe flash]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[free marketing]]></category>
		<category><![CDATA[version control]]></category>

		<guid isPermaLink="false">http://www.wildbunny.co.uk/blog/?p=1667</guid>
		<description><![CDATA[Hello and welcome back to my blog! This article is about version control when releasing a game onto the various Flash portals. Portals A portal is a web-site which concentrates on hosting a large quantity of Flash games. The prolific &#8230; <a href="http://www.wildbunny.co.uk/blog/2012/06/13/flash-portals-and-version-control/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://www.wildbunny.co.uk/blog/2012/06/13/flash-portals-and-version-control/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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