Tag Archives: bounding box

Implementing a wrap-around world

Hello and welcome back to my blog! This time I’m going to be talking about something related to the game I’m currently working on, which is a little asteroids style MMO: a wrap-around world. This was necessary because the asteroids … Continue reading

Posted in AS3, Geometry, Graphics, Technical | Tagged , , , | 5 Comments

How to make a 2d Platform Game – part 3 ladders and AI

Hello and welcome back to my blog! This is part 3 in a series of articles where I talk about how to go about making a 2d platform game like this one: Click the game to give it focus… Apologies … Continue reading

Posted in AS3, Ladders and AI, Platform game, Technical | Tagged , , , , , , | 14 Comments

How to make a 2d platform game – part 2 collision detection

Hello and welcome back to my blog! In this series of articles, I’m talking about the technology behind a platform game. If you missed part 1 you can check it out here. The language is actionscript 3.0, but the techniques … Continue reading

Posted in AS3, Collision Detection, Platform game, Technical | Tagged , , , , , , , , , | 42 Comments

Collision detection for dummies

Hello and welcome back to my blog! This article is a kind of companion article to Physics engines for dummies and talks about the act of actually detecting a collision between two shapes. This article assumes the reader has a … Continue reading

Posted in AS3, Collision Detection, Geometry, Physics, Technical | Tagged , , , , , , | 137 Comments