communication – Wildbunny

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

communication

/Tag:communication

How to make a multi-player game – part 2

By | November 20th, 2012|Categories: AS3, JSON, Multi-player, Server side, Technical|Tags: , , , , , |

Hello and welcome back to my blog! This is part 2 in the series where I talk about making a multi-player game. Last time we built a TCP socket server in node.js and we're able to send and receive complex types. Read the first article if you've not already done so here. Here is a live [...]

Fixing security sandbox violation in Flash AS3

By | November 5th, 2012|Categories: AS3, Server side, Technical|Tags: , , , |

Hello and welcome back to my blog! This time I wanted to talk about the dreaded Security sandbox violation error which Flash will sometimes throw at you when you're working with external websites, or sockets, or file access across local/web. What is a security sandbox violation? Flash applications run inside a security sandbox which prevents them [...]

Client->server communication using json, silverlight and php

By | March 31st, 2011|Categories: JSON, Server side, Silverlight, Technical|Tags: , , , , , , |

Hi and welcome back to my blog! This time i'm going to talk about some of the technology we created for our game PuzzleShare; the client->server communication system. The system we created uses silverlight on the client, but the code and techniques are applicable to all .net languages. In PuzzleShare we use this system [...]