Tag Archives: contact
The physics of rolling
Hello and welcome back to my blog! This time I’m going to talk about the physics behind simulating a rolling circle, Super Monkey Ball style but in 2d. The key The key to making this work is understanding how we … Continue reading
Posted in AS3, Circles, Collision Detection, Geometry, Physics, Technical
Tagged collision detection, contact, physics, physics engine, programming, simulation
10 Comments
How to make a 2d platform game – part 2 collision detection
Hello and welcome back to my blog! In this series of articles, I’m talking about the technology behind a platform game. If you missed part 1 you can check it out here. The language is actionscript 3.0, but the techniques … Continue reading
Posted in AS3, Collision Detection, Platform game, Technical
Tagged bounding box, collision detection, contact, continuous, game developement, physics, platform game, simulation, tiles, tutorial
26 Comments
Physics engines for dummies
Hello and welcome back to my blog! This time i’m going to talk about the basic components that make up a physics engine and how to put them together; this tutorial is aimed at programmers who have a basic grasp … Continue reading
Posted in AS3, Beginner, Collision Detection, Geometry, Graphics, Physics, Technical
Tagged collision detection, constraint, contact, game engine, joint, physics, pong, simulation
160 Comments



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