Tag Archives: contact

The physics of rolling

Hello and welcome back to my blog! This time I’m going to talk about the physics behind simulating a rolling circle, Super Monkey Ball style but in 2d. The key The key to making this work is understanding how we … Continue reading

Posted in AS3, Circles, Collision Detection, Geometry, Physics, Technical | Tagged , , , , , | 11 Comments

How to make a 2d platform game – part 2 collision detection

Hello and welcome back to my blog! In this series of articles, I’m talking about the technology behind a platform game. If you missed part 1 you can check it out here. The language is actionscript 3.0, but the techniques … Continue reading

Posted in AS3, Collision Detection, Platform game, Technical | Tagged , , , , , , , , , | 35 Comments

Physics engines for dummies

Hello and welcome back to my blog! This time i’m going to talk about the basic components that make up a physics engine and how to put them together; this tutorial is aimed at programmers who have a basic grasp … Continue reading

Posted in AS3, Beginner, Collision Detection, Geometry, Graphics, Physics, Technical | Tagged , , , , , , , | 183 Comments