Tag Archives: continuous

How to make a 2d platform game – part 2 collision detection

Hello and welcome back to my blog! In this series of articles, I’m talking about the technology behind a platform game. If you missed part 1 you can check it out here. The language is actionscript 3.0, but the techniques … Continue reading

Posted in AS3, Collision Detection, Platform game, Technical | Tagged , , , , , , , , , | 35 Comments

Collision detection for dummies

Hello and welcome back to my blog! This article is a kind of companion article to Physics engines for dummies and talks about the act of actually detecting a collision between two shapes. This article assumes the reader has a … Continue reading

Posted in AS3, Collision Detection, Geometry, Physics, Technical | Tagged , , , , , , | 132 Comments