Tag Archives: continuous
How to make a 2d platform game – part 2 collision detection
Hello and welcome back to my blog! In this series of articles, I’m talking about the technology behind a platform game. If you missed part 1 you can check it out here. The language is actionscript 3.0, but the techniques … Continue reading
Posted in AS3, Collision Detection, Platform game, Technical
Tagged bounding box, collision detection, contact, continuous, game developement, physics, platform game, simulation, tiles, tutorial
26 Comments
Collision detection for dummies
Hello and welcome back to my blog! This article is a kind of companion article to Physics engines for dummies and talks about the act of actually detecting a collision between two shapes. This article assumes the reader has a … Continue reading
Posted in AS3, Collision Detection, Geometry, Physics, Technical
Tagged bounding box, collision detection, conservative advancement, continuous, discrete, physics, simulation
93 Comments



Twitter
Facebook
RSS