This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

game developement

/Tag:game developement

How to make a 2d Platform Game – part 3 ladders and AI

By | December 20th, 2011|Categories: AS3, Ladders and AI, Platform game, Technical|Tags: , , , , , , |

Hello and welcome back to my blog! This is part 3 in a series of articles where I talk about how to go about making a 2d platform game like this one: Click the game to give it focus... Apologies for the programmer art, and my level design (not my best qualities!) Here is [...]

How to make a 2d platform game – part 2 collision detection

By | December 14th, 2011|Categories: AS3, Collision Detection, Platform game, Technical|Tags: , , , , , , , , , |

Hello and welcome back to my blog! In this series of articles, I'm talking about the technology behind a platform game. If you missed part 1 you can check it out here. The language is actionscript 3.0, but the techniques are applicable to all languages. In this particular article I'm going to talk about the physics, [...]

How to make a 2d Platform Game – part 1

By | December 11th, 2011|Categories: AS3, Parallax and Tiles, Platform game, Technical|Tags: , , , , |

Hello, and welcome back to my blog! Its been a long time coming, but finally I've managed to get some time to work on the blog again... In this first instalment of a series blog articles, I'm going to be explaining step by step how you make this 2d platform game: Click the game [...]

How to make Angry Birds – part 2

By | June 7th, 2011|Categories: AS3, Collision Detection, Graphics, Making angry birds, Physics, Technical|Tags: , , , , , |

Hello and welcome back to my blog! This is the 2nd part of my series on how to make a game like Angry Birds by Rovio - and its been a while coming... You can read the first part here. The Game Ok, so here is the game so far; there are three demo levels to [...]

How to make Angry Birds – part 1

By | May 12th, 2011|Categories: Making angry birds, Technical|Tags: , , , , |

Hello and welcome back to my blog! This time I'm going to try something new. There are many tutorials for various techniques and tricks on the web, but what you don't often see is one that takes you through the development of a game, step by step from start to finish. This is what I'm going [...]