json – Wildbunny

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

json

/Tag:json

How to make a multi-player game – part 2

By | November 20th, 2012|Categories: AS3, JSON, Multi-player, Server side, Technical|Tags: , , , , , |

Hello and welcome back to my blog! This is part 2 in the series where I talk about making a multi-player game. Last time we built a TCP socket server in node.js and we're able to send and receive complex types. Read the first article if you've not already done so here. Here is a live [...]

Accepting PayPal in games

By | March 20th, 2012|Categories: AS3, Business, Micro-transactions, paypal, Server side|Tags: , , , , , |

Hello and welcome back to my blog! In this article I'm going to talk about the process of accepting payment via PayPal in your own games. Although I focus on Flash, the techniques and web-calls can be performed in pretty much any language, as long as there is internet access and the platform is capable of [...]

Client->server communication using json, silverlight and php

By | March 31st, 2011|Categories: JSON, Server side, Silverlight, Technical|Tags: , , , , , , |

Hi and welcome back to my blog! This time i'm going to talk about some of the technology we created for our game PuzzleShare; the client->server communication system. The system we created uses silverlight on the client, but the code and techniques are applicable to all .net languages. In PuzzleShare we use this system [...]