Tag Archives: physics engine

The physics of rolling

Hello and welcome back to my blog! This time I’m going to talk about the physics behind simulating a rolling circle, Super Monkey Ball style but in 2d. The key The key to making this work is understanding how we … Continue reading

Posted in AS3, Circles, Collision Detection, Geometry, Physics, Technical | Tagged , , , , , | 12 Comments

How to make Angry Birds – part 2

Hello and welcome back to my blog! This is the 2nd part of my series on how to make a game like Angry Birds by Rovio – and its been a while coming… You can read the first part here. … Continue reading

Posted in AS3, Collision Detection, Graphics, Making angry birds, Physics, Technical | Tagged , , , , , | 147 Comments