Tag Archives: physics engine
The physics of rolling
Hello and welcome back to my blog! This time I’m going to talk about the physics behind simulating a rolling circle, Super Monkey Ball style but in 2d. The key The key to making this work is understanding how we … Continue reading
Posted in AS3, Circles, Collision Detection, Geometry, Physics, Technical
Tagged collision detection, contact, physics, physics engine, programming, simulation
10 Comments
How to make Angry Birds – part 2
Hello and welcome back to my blog! This is the 2nd part of my series on how to make a game like Angry Birds by Rovio – and its been a while coming… You can read the first part here. … Continue reading
Posted in AS3, Collision Detection, Graphics, Making angry birds, Physics, Technical
Tagged adobe flash, angry birds, game developement, games, physics engine, programming
137 Comments



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