programming – Wildbunny

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

programming

/Tag:programming

Implementing a Watch Only wallet on top of bitcoind

By | March 18th, 2014|Categories: Bitcoin, Finance, JSON, Technical|Tags: , , , |

Hello and welcome back to my blog! This article talks about the technical implementation details of building a watch only wallet on top of bitcoind - it's aimed at bitcoin / altcoin business owners/developers rather than individuals. Watch only Watch only wallets do not contain the private keys for the addresses they're watching, which makes them [...]

10 steps to becoming a better programmer

By | November 1st, 2012|Categories: Self improvement, Technical|Tags: , , |

Hi and welcome back to my blog! I wanted to cover 10 of the things I've learned over the years being a professional programmer that really helped me improve the quality of my code and my overall productivity. 1. Never ever duplicate code Avoid duplicating code at all costs. If you have a common code segment [...]

The physics of rolling

By | April 2nd, 2012|Categories: AS3, Circles, Collision Detection, Geometry, Physics, Technical|Tags: , , , , , |

Hello and welcome back to my blog! This time I'm going to talk about the physics behind simulating a rolling circle, Super Monkey Ball style but in 2d. The key The key to making this work is understanding how we can take a length (like a movement vector) and turn it into an angle (amount of [...]

Fun with convex polygons

By | March 29th, 2012|Categories: AS3, Geometry, Graphics, Polygons, Technical|Tags: , , , , , , |

Hello and welcome back to my blog! I wanted to talk about a couple of elegant ways of working with polygons that I've used over the years. Simple convex polygon area I've seen a lot of people go through and calculate the area of a polygon by breaking it up into separate triangles, carefully calculating the [...]

How to make Angry Birds – part 2

By | June 7th, 2011|Categories: AS3, Collision Detection, Graphics, Making angry birds, Physics, Technical|Tags: , , , , , |

Hello and welcome back to my blog! This is the 2nd part of my series on how to make a game like Angry Birds by Rovio - and its been a while coming... You can read the first part here. The Game Ok, so here is the game so far; there are three demo levels to [...]