rpc – Wildbunny

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

rpc

/Tag:rpc

Implementing a Watch Only wallet on top of bitcoind

By | March 18th, 2014|Categories: Bitcoin, Finance, JSON, Technical|Tags: , , , |

Hello and welcome back to my blog! This article talks about the technical implementation details of building a watch only wallet on top of bitcoind - it's aimed at bitcoin / altcoin business owners/developers rather than individuals. Watch only Watch only wallets do not contain the private keys for the addresses they're watching, which makes them [...]

Fixing security sandbox violation in Flash AS3

By | November 5th, 2012|Categories: AS3, Server side, Technical|Tags: , , , |

Hello and welcome back to my blog! This time I wanted to talk about the dreaded Security sandbox violation error which Flash will sometimes throw at you when you're working with external websites, or sockets, or file access across local/web. What is a security sandbox violation? Flash applications run inside a security sandbox which prevents them [...]

Accepting PayPal in games

By | March 20th, 2012|Categories: AS3, Business, Micro-transactions, paypal, Server side|Tags: , , , , , |

Hello and welcome back to my blog! In this article I'm going to talk about the process of accepting payment via PayPal in your own games. Although I focus on Flash, the techniques and web-calls can be performed in pretty much any language, as long as there is internet access and the platform is capable of [...]

Client->server communication using json, silverlight and php

By | March 31st, 2011|Categories: JSON, Server side, Silverlight, Technical|Tags: , , , , , , |

Hi and welcome back to my blog! This time i'm going to talk about some of the technology we created for our game PuzzleShare; the client->server communication system. The system we created uses silverlight on the client, but the code and techniques are applicable to all .net languages. In PuzzleShare we use this system [...]