tiles – Wildbunny

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

tiles

/Tag:tiles

How to make a 2d platform game – part 2 collision detection

By | December 14th, 2011|Categories: AS3, Collision Detection, Platform game, Technical|Tags: , , , , , , , , , |

Hello and welcome back to my blog! In this series of articles, I'm talking about the technology behind a platform game. If you missed part 1 you can check it out here. The language is actionscript 3.0, but the techniques are applicable to all languages. In this particular article I'm going to talk about the physics, [...]

How to make a 2d Platform Game – part 1

By | December 11th, 2011|Categories: AS3, Parallax and Tiles, Platform game, Technical|Tags: , , , , |

Hello, and welcome back to my blog! Its been a long time coming, but finally I've managed to get some time to work on the blog again... In this first instalment of a series blog articles, I'm going to be explaining step by step how you make this 2d platform game: Click the game [...]