This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

paulfirth

Home/Paul Firth

About Paul Firth

A games industry veteran of ten years, seven of which spent at Sony Computer Entertainment Europe, he has had key technical roles on triple-A titles like the Bafta Award Winning Little Big Planet (PSP), 24: The Game (PS2), special effects work on Heavenly Sword (PS3), some in-show graphics on the BBC’s version of Robot Wars, the TV show, as well as a few more obscure projects.   Now joint CEO of Wildbunny, he is able to give himself hiccups simply by coughing.   1NobNQ88UoYePFi5QbibuRJP3TtLhh65Jp

How to make a Facebook social game

Hi and welcome back to my blog! This time I'm going to talk about the process of making a very basic social game as a Facebook app. It's my hope that if you know how to make a Flash game and have a little bit of PHP/database experience by the end of the article you [...]

By | 2012-11-30T11:52:25+00:00 November 30th, 2012|AS3, Business, Full games, Micro-transactions, Server side|9 Comments

How to make a multi-player game – part 2

Hello and welcome back to my blog! This is part 2 in the series where I talk about making a multi-player game. Last time we built a TCP socket server in node.js and we're able to send and receive complex types. Read the first article if you've not already done so here. Here is a [...]

By | 2017-05-25T18:12:20+00:00 November 20th, 2012|AS3, JSON, Multi-player, Server side, Technical|11 Comments

Understanding binary

Hello and welcome back to my blog! In a kind of follow up to 10 steps to becoming a better programmer, this time I wanted to write about binary and binary operations, because I've been rather surprised by the number of people (some even running highly successful tech businesses) who simply don't understand such a [...]

By | 2012-11-08T21:27:46+00:00 November 7th, 2012|Self improvement, Technical|8 Comments

Fixing security sandbox violation in Flash AS3

Hello and welcome back to my blog! This time I wanted to talk about the dreaded Security sandbox violation error which Flash will sometimes throw at you when you're working with external websites, or sockets, or file access across local/web. What is a security sandbox violation? Flash applications run inside a security sandbox which prevents [...]

By | 2012-11-05T16:34:14+00:00 November 5th, 2012|AS3, Server side, Technical|2 Comments

10 steps to becoming a better programmer

Hi and welcome back to my blog! I wanted to cover 10 of the things I've learned over the years being a professional programmer that really helped me improve the quality of my code and my overall productivity. 1. Never ever duplicate code Avoid duplicating code at all costs. If you have a common code [...]

By | 2012-11-24T18:17:02+00:00 November 1st, 2012|Self improvement, Technical|47 Comments

2D polygonal collision-detection and internal edges

Hi and welcome back to my blog! I wanted to share something I've recently discovered about the heinous problem of internal edges in 2D polygonal collision detection. It's not a full-solution, but maybe it will give some other programmers an idea or two. Food for thought! What are internal edges? In general, polygonal collision detection [...]

By | 2012-10-31T15:27:44+00:00 October 31st, 2012|Collision Detection, Geometry, Polygons, Technical|14 Comments

How to make a multi-player game – part 1

Hello and welcome back to my blog! Its been a while since my last post, this is because I've been working on a multi-player game, called mmoAsteroids which you can play by clicking on the icon on the side-bar. This post is my attempt to crystallise the most important points I've learned during the making [...]

By | 2017-05-25T18:11:52+00:00 October 9th, 2012|AS3, Beginner, JSON, Multi-player, Server side, Technical|16 Comments